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COZY NOOK

Realtime Environment

Software: Unreal Engine 5, Maya, Marvellous Designer,  Zbrush, Substance Painter, Substance Sampler, Quixel Mixer, Photoshop & Illustrator

This personal project was inspired by a picture I saw online of a nook re-purposed to fit a bed. I felt that it
encompassed the right components in challenging and levelling up my current skill set. This was my attempt at
trying to create my own desirable bed space environment. If you look at this scene and wish you had this room, then I’ve been successful! My goal was to push the realism within game constraints.

I broke this scene into 4 parts: left, middle, right wall and the bed. Then created a list of props I wanted to add to each section. I put myself into the perspective of the person living in this room, and used that to determine
the object placement. I found myself questioning whether certain objects would make sense where they were. I approached modelling each prop with the idea that they would be able to be inspected in game, so I gave a generous amount of detail where necessary.

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